About a week ago, Sega offered people the chance to sign up for the Bayonetta early demo. I signed up, got in, and have played the demo. Which means it’s time for some review.
Firstly, the game is bursting at the seams with sex appeal. The demo is even titled Bayonetta: First Climax. Made by the creator of the Devil May Cry series, it plays just like it in terms of controls. Bayonetta herself moves quite gracefully, although very sultry at the same time.
She has a bunch of moves available to her in normal combos that separate her from her spiritual predecessors Dante and Nero. First off, her combos can end in summoning hair monsters to finish the combo. If you’re performing a kick combo, you can expect a giant heel of hair slamming down into your opponent. She also has another move triggered by moving the left stick in a circle and then tapping punch or kick, followed by mashing punch or kick that sends the slick witch into a dynamic shooting frenzy. The camera focuses on Bayonetta, allowing you to shoot around you in a circle. Finally, her best move is Witch Time. Whereas DMC’s Devil Trigger powered up Dante and Nero to demonic levels, Witch Time slows down everything, allowing you to pick off enemies as you please.
The game is beautiful, and the demo featured a lot of grandiose battles, even starting out in a dream where you are falling down on a broken clock tower. The enemies in the game show up in a very “Whose That Pokémon?” style, where the enemy’s name shows up as they first appear. During battle, Bayonetta can use moves called Torture Attacks, where she can shove enemies into iron maidens she summons onto the arena. Against the boss of the demo, you can finish him off with an over-the-top summon; a dragon made up of Bayonetta’s hair. After crushing the boss, the dragon returns to her naked body, which shows itself to be her clothing as well. That’s right, her hair is her clothing. Her magic is just that powerful.
Fans of the Devil May Cry series, rejoice. It’s back, and it’s wearing .45 caliber stilettos.


